This removes the Black Bars from the Intro Movie. These codes work for the German and French PAL-Version. This removes the black bars in the FMV and makes them fullscreen instead of squeezed when TV is set to widescreen. I found this very annoying and was looking to remove those black bars to get the original aspect ratio back. When set for widescreen for the gameplay, your TV of course will also stretch the videos to wide. Nanatsu no Hikan - Senritsu no Bishou (aka Seven Mansions) (JP) These are codes for games, that haven't been posted yet somewhere. I really hope Esppiral, megavolt and the others will come to this thread, because I would really like to thank them for their hard work, as well as ask them for help according to a few things.
#How do use cheat engine 6.5.1 on games how to#
Instructions on how to use are included, as well as templates to convert your own cheat files if necessary.
#How do use cheat engine 6.5.1 on games archive#
(As long as the file names are correct.) You can download the archive with all Retroarch/Reicast-Cheat Files here. I find this very comfortable when you playing on an emulator, because all you have to do is set cheats to auto-load and just boot up your game. Everything else is there.ĭuring the last weeks I've also converted all Codebreaker-Codes to Retroarch Cheat-Files. Please note: I did not include values for Ultra-Wide hacks yet.
![how do use cheat engine 6.5.1 on games how do use cheat engine 6.5.1 on games](http://www.classicamiga.com/images/stories/jreviews/games/J/jaguar_xj2200[screenshot]repair.png)
Since all the findings at assemblers would go lost, I also collected every Hex-Patch and put it on my site. You can find the complete Code-List here. I checked every code and corrected the faulty ones, so they work with TOSEC-Dumps. I assume they come from early attempts using very specific CDI-Releases. Even worse, there were quite a few faulty codes floating around. Unfortunatelly neither the lists at nor at are complete and up to date. Since I was not able to register there, I already started to to put my findings on my own homepage and ended up collecting everything there. I've stumbled accross this thread at asseblergames a few weeks ago. Note.-Demul is prone to crash A LOT while you are looking for the correct address containing the Widescreen value, so I recommend you make a savestate as soon as a 3D scene appears on screen, before doing anything else.
![how do use cheat engine 6.5.1 on games how do use cheat engine 6.5.1 on games](https://2.bp.blogspot.com/-4EBZE0dkuLc/WLOsKAOmkzI/AAAAAAAAAGM/L9eZz6cVIgIyTOO7dkHEbnuBcco7XhsRACLcB/s320/Monster%2BBusters%2BCheat.jpg)
I lack any knowledge on programming or assembly, everything has been done with just passion ^^'ġ.-Demul (any version) I recommend Demul v.0.5.7 (savestates works best in this version, and you will need savestates, believe me)ģ.-The game you want to hack (obviously). S4pph4rad originally found the way to make widescreen codes. Ok, I'll try to explain how I find the correct values/addresses for widescreen. The following content is being "imported" from the AssemblerGames Dreamcast message board due to the board going down at the end of June.